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Which Gameplay Style do You Prefer?
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Original or New?
No ending time set.
Original (Missions)
45%
 45%  [ 49 ]
New (Adventures)
54%
 54%  [ 59 ]
Total Votes : 108

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Benjamin Burritos
Moderator


Joined: 03 Jan 2007
Posts: 1593

PostPosted: Wed Dec 26, 2007 1:31 pm Reply with quote

Original: Fairly linear, Arrows to move the bears and a select few options, probably harder.

New: Open-ended, Click anywhere on the screen to move the bears, and an inventory where you can mix stuff and pick things up.

I personally probably would prefer the 'old' style for full on missions but would like to see the mini-adventures of the warbears in BTC continue along the 'new' dynamic. I don't think the new style would translate well into lengthy missions personally.

Vote now, and give a lengthy explanation like myself if you so desire!
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Pete Totoro
Translators Team


Joined: 02 Aug 2007
Posts: 857
Location: In the land of Köttbullar and Smörgåsbord.

PostPosted: Wed Dec 26, 2007 1:35 pm Reply with quote

Hmm,that's a hard one.
I like them both.
But I think I like the original more.
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Marballz Risotto
Bug Hunters Team Member


Joined: 06 Jan 2007
Posts: 1108

PostPosted: Wed Dec 26, 2007 1:38 pm Reply with quote

i really enjoyed the new style, it was very surreal trying a different technique of playing the game, but with the same characters, it was very exciting and i hope to see Gio use this method again in his games, like ben said i wouldn't like to see this style of playing take over, but i would be very happy to see it used again.
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Steven Lebowski



Joined: 05 Feb 2007
Posts: 1

PostPosted: Wed Dec 26, 2007 2:22 pm Reply with quote

Marballz Risotto wrote:
i really enjoyed the new style, it was very surreal trying a different technique of playing the game, but with the same characters, it was very exciting and i hope to see Gio use this method again in his games, like ben said i wouldn't like to see this style of playing take over, but i would be very happy to see it used again.

Second that.
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Macncheez House



Joined: 10 Apr 2007
Posts: 675

PostPosted: Wed Dec 26, 2007 5:01 pm Reply with quote

I agree with Ben, having both styles used in the future. I look forward to playing more adventures and missions.
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Niall Calothycos
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Joined: 27 Jan 2007
Posts: 988
Location: Colourworld

PostPosted: Wed Dec 26, 2007 5:07 pm Reply with quote

Old for missions, But the new for longer, more important Adventures, that impact the story... Like an adventure styled mission once and a while.
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Grizzly Simpson



Joined: 07 Jan 2007
Posts: 1225
Location: Disappeared

PostPosted: Wed Dec 26, 2007 5:21 pm Reply with quote

I prefer originals. It's much easier to choose the Warbears' options.
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Rowena Svoltaire
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Joined: 08 Jan 2007
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Location: UK, England

PostPosted: Wed Dec 26, 2007 6:29 pm Reply with quote

I like both styles, and think they're used in the correct way; adventures, which are basically just sidestories, can incorporate BTC and give the player more freedom with movement and options. This means they're shorter and easier, which is fine as they're just smaller games in between the big and difficult missions following the single storyline. The mission style is more of a puzzle than the adventures.
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Blackbear Smith



Joined: 10 Apr 2007
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Location: The Dark reaches of the Earth->

PostPosted: Wed Dec 26, 2007 10:15 pm Reply with quote

I think the adventure style would be my pick. I always liked roaming.
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Gamer House



Joined: 06 Dec 2007
Posts: 266
Location: Louisiana

PostPosted: Thu Dec 27, 2007 12:16 am Reply with quote

I love Adventures' controls though they can be even better refined and they can also open up new puzzle/action sequences in future missions.

About refinement, items you can interact with shouldn't already have their names pointed out. The names should only appear after interacting with them. And items you can interact with should glow when you hover your cursor over them.

Items with limited interactions should only be point and click with complex items having the usual menu pop-up that has you pick an option.
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Pip Panzerotten
Official Comic Maker


Joined: 08 Apr 2007
Posts: 1223
Location: In the toilet chucking a bog

PostPosted: Thu Dec 27, 2007 5:32 am Reply with quote

adventure, definitly
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Blackbear Smith



Joined: 10 Apr 2007
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Location: The Dark reaches of the Earth->

PostPosted: Thu Dec 27, 2007 10:38 pm Reply with quote

Gamer House wrote:
About refinement, items you can interact with shouldn't already have their names pointed out. The names should only appear after interacting with them. And items you can interact with should glow when you hover your cursor over them.


Then missions will be a lot longer.
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Richie Anderson



Joined: 29 May 2007
Posts: 30
Location: A little road barely on the map, England

PostPosted: Fri Dec 28, 2007 1:38 am Reply with quote

I loved the new style but i think for the mission type games you should keep the old style
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Gamer House



Joined: 06 Dec 2007
Posts: 266
Location: Louisiana

PostPosted: Fri Dec 28, 2007 5:41 am Reply with quote

Blackbear Smith wrote:
Gamer House wrote:
About refinement, items you can interact with shouldn't already have their names pointed out. The names should only appear after interacting with them. And items you can interact with should glow when you hover your cursor over them.


Then missions will be a lot longer.


Not necessarily. As it stands in the missions, everything is menu driven. Including moving the Warbears themselves.

The Adventures styled gameplay actually sped up gameplay though Ioji had to add more material to cover for the sudden speed up of the gameplay.

So in a way the Adventures controls were refreshing and allowed Ioji to put in more content than usual. Imagine Adventures if it kept the actual Mission controls. A simple 15 minute jaunt could have doubled to 30 minutes or more because of the amount of menus you had to cycle through just to move the Warbears alone.
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Mcrfreak Simpson
Bug Hunters Team Member


Joined: 10 Jul 2007
Posts: 1909
Location: Éire

PostPosted: Sun Dec 30, 2007 12:54 am Reply with quote

I prefer the original!!!!!
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