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Ioji Desu
Warbears Admin
Joined: 20 Nov 2006 Posts: 1119 Location: Como
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Posted: Fri Oct 24, 2008 8:10 pm |
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Hey guys, how's it going? As you may already know, after the release of the next BTC update, the development of M4 will officially start.
The plot is already written and as you can guess, it will be the continuation of the events seen in M3. I think it's going to be very interesting
What are your thoughts about the gameplay? What do you think that needs to be improved from M3 (ex. difficulty, length, checkpoints, puzzles..)? _________________ The creator of Warbears |
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Donny Lebowski
Official Comic Maker
Joined: 01 Apr 2008 Posts: 2176 Location: UK, England.
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Posted: Fri Oct 24, 2008 8:19 pm |
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Holy penguins, an M4 section!
Mmm...I really liked mission 3.
I hope you're not making it adventure-style, because it's not as good as the mission-style.
Oh, and the checkpoints really helped when I was doing the percentages. _________________
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Jeff Burritos
Moderator
Joined: 23 Jan 2007 Posts: 444 Location: Anywere I please. Punk.
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Posted: Fri Oct 24, 2008 8:32 pm |
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Donny Lebowski wrote: |
Holy penguins |
That sparked an idea in me. Well, not really an idea, but more of something I think would be funny.
Since the Warbears are going under the ocean, I'd crack up if the penguins swam by in the background. You'd just be doing the mission, and they'd swim by... |
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Jonpatrick Smith
Joined: 18 Aug 2007 Posts: 1064 Location: Paradise
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Posted: Fri Oct 24, 2008 8:40 pm |
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Death of the police chief!
Brian sad is actually Steve's father!
Kla is attracted to Ryoh!
The mayor is very lonely!
And so forth... _________________ "Common citizens? Wisdom? Is this some kind of a joke?" - Kristoph Gavin |
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Ioji Desu
Warbears Admin
Joined: 20 Nov 2006 Posts: 1119 Location: Como
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Posted: Fri Oct 24, 2008 8:46 pm |
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As I've pointed out, the plot is already written
So this is more to discuss about the gameplay.
It will surely be like the other missions, not like the adventure. _________________ The creator of Warbears |
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Rayman Totoro
Joined: 01 Apr 2008 Posts: 193 Location: Here (no, here, not there)
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Posted: Fri Oct 24, 2008 8:47 pm |
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In-game walkthrough and that when you shoot as Steve, its first player. _________________ If you're seeing this, you're probably reading through some ooold threads. Feeling nostalgic? |
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Tacobadger Burritos
TV Channel Maker
Joined: 02 Nov 2007 Posts: 1739 Location: Your closet
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Posted: Fri Oct 24, 2008 9:02 pm |
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Checkpoints, no doubt. |
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Niall Calothycos
Moderator
Joined: 27 Jan 2007 Posts: 988 Location: Colourworld
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Posted: Fri Oct 24, 2008 9:22 pm |
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A small puzzle that one needs to control a penguin. _________________
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Shia Svoltaire
Joined: 02 Sep 2008 Posts: 7
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Posted: Fri Oct 24, 2008 10:31 pm |
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It would be awesome if you could control the commander, elin, the penguins because since at the end of M3 it says that they are going to the rescue... and tells elin to call the penguins... yeah... I think you'll understand what im saying? |
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Mochi Totoro
Bug Hunters Team Member
Joined: 26 Jan 2007 Posts: 3508 Location: sushi attic
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Posted: Fri Oct 24, 2008 10:53 pm |
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Ioji, you clearly released this section too soon, since I am sure it will take you at least 1.5 years to finish the mission . _________________
Join the stfuclub. By initiation only. USAB. |
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Grizzly Simpson
Joined: 07 Jan 2007 Posts: 1225 Location: Disappeared
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Posted: Fri Oct 24, 2008 11:31 pm |
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Skipping puzzles tool would be a good help. It does get annoying to do the same puzzle over and over again. _________________ I can haz updatez? |
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Echoloco Totoro
Joined: 03 Jul 2008 Posts: 1 Location: Earth, last time I checked
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Posted: Fri Oct 24, 2008 11:39 pm |
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Perhaps it can be a spoof of one of those cliche evil villain secret lair things. Like, you go down in the WarSubmarine, pretending to deliver pizza. The floodgates go down and then Steve knocks out the two unfortunate duds. He receives praise for his cacophony plan actually working, and then in a victory dance he sets of some kind of alarm. Then, they are dropped into a chute via a trapdoor and it lands them in an empty concrete foyer. Some comments are made, then a huge screen appears out of nowhere. A cheesy evil villain stroking a dog tries to be all-powerful and maleficent, but he never gets a word in. But eventually he portrays that they must go through 4 challenges in order to save (bum.. bum... bum...) THE COMMANDER? And then an outrageously long timer appears at the top of the screen and the agents huddle. Because of the villain's inexperience, all 4 challenges are accessible through four doors in front of them. They each go into a different door and find themselves trapped into each of their rooms. You can switch your view from room to room, fortunately. You cannot get them out one at a time or by get one out on its own. Everything you do in a specific room only affects the other 3 rooms. Through teamwork, puzzle-solving skills, and a lot of room switching, they eventually are led to a room that looks identical to the place where you first meet the evil switch. Another screen is already there, but in the heat of the argument, the screen gets broken so the boss has to go all... the... way... down... from the hostage room to the boss battle room. Warbears defeat him rush upstairs, save the commander, solve one last puzzle to get out, blow up the base, and return to the city. (Maybe for getting a secret or two get an alternate ending where the commander sits down at his desk an email from the evil villain writes "This isn't over!!!) Or, at least, that's how I would go about doing it... (I know you already have the plot, but I hop this will give some ideas as to the game-play...) _________________ EchoLoco- (n) eko-lowko
1) A combination of the words echolocation of the words echolocation and loco.
2) Someone who loves webcomics, casual gaming, and anything that doesn't make sense but is funny at the same time. |
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Lazlo House
Joined: 31 May 2008 Posts: 1016 Location: The apple orchard
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Posted: Sat Oct 25, 2008 12:11 am |
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More check points |
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Simon Brancacane
Comic Team Member
Joined: 17 Jul 2007 Posts: 595 Location: Karlstad, Sweden. Coolness rating: 10
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Posted: Sat Oct 25, 2008 7:37 am |
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We should see that fish's corpse lying under the water (the fish which Steve shot in the end of M3), because it was sucked down the energy field together with Kla, Lucas and Steve
Oh, and I'm glad you will start working on M4 after the update, Ioji, because I'm really looking forward to it _________________
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Johnathan Svoltaire
Warbears' Logo Creator
Joined: 27 Oct 2007 Posts: 2053 Location: United States
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Posted: Sat Oct 25, 2008 7:51 am |
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Lazlo House wrote: |
More check points |
3 check points were enough
How about the continuation of where we left off in M3?
The warbears are transported to an location (could be an alternate universe) where they are tracking down the guy who escaped.
We could reveal what the secret item truely is. _________________
"Integration error. Microsoft's screw up is now in every application." |
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