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Can warbears.com be saved? No ending time set. |
Together we can bring warbears back from the brink! |
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63% |
[ 19 ] |
I just don't know anymore... |
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23% |
[ 7 ] |
lulz no. |
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[ 4 ] |
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Total Votes : 30 |
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Snap Panzerotten
Joined: 30 Jan 2010 Posts: 221 Location: Somewhere in your closet MWAHAHAHA!
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Posted: Tue Jul 19, 2011 2:33 pm |
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I like this. It's informative. Especially the "jerk" thing. I sort of have a thing for Karma so that bullet is my favorite. _________________ ...Grumble, Grumble... |
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Tacobadger Burritos
TV Channel Maker
Joined: 02 Nov 2007 Posts: 1739 Location: Your closet
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Posted: Wed Jul 20, 2011 4:41 am |
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"Ooh, ooh, I know.
We can have a Battle-Royale." |
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Timotini Mazinga
Joined: 29 Dec 2008 Posts: 2515 Location: Rock land
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Posted: Wed Jul 20, 2011 1:44 pm |
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Tacobadger Burritos wrote: |
"Ooh, ooh, I know.
We can have a Battle-Royale." |
"The demon and the wizard had a Battle-Royale, the demon almost killed him with an evil Kapow, but then he broke his tooth and thus the demon said "OW!"" _________________
Special thanks to Tango! |
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Constance Anderson
Joined: 08 Oct 2009 Posts: 1935 Location: World Hacker Organization (WHO)
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Posted: Wed Jul 20, 2011 2:33 pm |
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The only thing we can do is to call Gionatan. |
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Tankbuilder Smith
Joined: 29 Jul 2010 Posts: 507
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Posted: Wed Jul 20, 2011 6:40 pm |
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I agree alot with what was posted here.
I'm actually an active RPer. I can give some input on RP ideas.
I find that some of the toughest conflict creating situations is when you're in a situation where violence is NOT the answer, but you still have to do something to solve or get out of the situation.
I've also improved ALOT with RPing from when I first joined the site. I know some of the tips that can make one a better rper. Four of the most important things to keep in mind are: (Assuming that everybody has good grammar in the RP.)
1. The RP is not all about your characters, it's about the plot as a whole. The more you contribute to the plot, the better the RP gets.
2. Losing is as important as winning in RPs. If your character(s) win, that advances your character(s) personal story(ies). The exact opposite is true for "Evil" characters, but you still need to lose around as much as you win.
3. Trying to solve every single problem makes RPs no fun. The reason for that is that you aren't leaving any room for anybody else to solve problems, and thus the RP gets boring for them. On the other hand, creating conflict makes RPs a bit more fun.
4. Try not to go to extremes. People don't like that very much. Plus, usually when that happens, it's considered god modding, and that is HIGHLY frowned upon in RPs. God modding does vary from RP to RP, usually based on how powerful the other characters in the RP are.
The first definition here for godmodding is actually pretty accurate. |
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Trick Brancacane
Joined: 15 Nov 2008 Posts: 1667
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Tankbuilder Smith
Joined: 29 Jul 2010 Posts: 507
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Posted: Wed Jul 20, 2011 7:28 pm |
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Well, I did bring up a few good points myself.
That weren't brought up there.
Edit: I'm probably going to repost that in the one thread. Also:
You can't advance your characters personal plotlines easily if you don't set them up for conflict. It is much easier to develop a character in an RP if he/she has somebody like a rival or bully that doesn't like them or if they have anger issues or some other way of creating conflict involving that character.
For example, Jong, a moogle RP character I have, always gets annoyed at the least when his pompom is touched. That has been used several times in the RP he is in to create conflict revolving around him already, and he's a realitively new character. That, and I enjoyed RPing his annoyance at that. |
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Crazyone Totoro
Joined: 10 Nov 2007 Posts: 850 Location: Warbears, UK :3
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Posted: Fri Jul 22, 2011 6:53 pm |
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Yeah, for RPing, it is you living out a character's life, their reactions to situations, etc.
Trial thread for RP? YES.
How bout in forum games? It's easy enough to try... though we'd need a Mod for this to happen (GIANT HINT) |
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Jonpatrick Smith
Joined: 18 Aug 2007 Posts: 1064 Location: Paradise
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Posted: Sun Jul 24, 2011 12:46 pm |
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So has Sam or anyone else contacted a mod about an RP? _________________ "Common citizens? Wisdom? Is this some kind of a joke?" - Kristoph Gavin |
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Ben Lebowski
Moderator
Joined: 04 Apr 2007 Posts: 2073 Location: United States
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Posted: Mon Jul 25, 2011 4:01 pm |
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If someone wants to send me some info about who would host, how it would work, etc., feel free _________________
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Jonpatrick Smith
Joined: 18 Aug 2007 Posts: 1064 Location: Paradise
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Posted: Tue Jul 26, 2011 3:19 pm |
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Well in the 9 days or so since I posted this it seems we've got a little done. It's not much but it's a start, the first step forward to the way to a brighter future.
I hope that many of you like Knyh can draw inspiration from these ideas and help create something great. In the meantime, I've had another idea to help pull the community together. I recommend we all contribute to this most important and highly informative thread. You have the power! _________________ "Common citizens? Wisdom? Is this some kind of a joke?" - Kristoph Gavin |
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Jurgen Smith
Quizaboom Team Member
Joined: 19 Aug 2007 Posts: 547 Location: 19th Century Ganymede
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Posted: Tue Jul 26, 2011 5:15 pm |
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I just want to highlight one of the points Jippy made in that opening post.
We all expect this site to come back to life, and want it to, yet the majority of members refuse to show any respect to a new member here, and this starts to discourage people from staying. If we want life here, we need new members to come - and then stay.
That's all I have for now, I might be back with more. |
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Roxie Bauer
Joined: 04 May 2008 Posts: 1922 Location: Yes.
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Posted: Thu Jul 28, 2011 6:47 pm |
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Yummytummy Burritos wrote: |
A new Comic Maker or 2 is definitely a good idea, but hardly anyone has any comic ideas now D: |
Not to suggest myself, but I am one of many who do have ideas. I'm waiting for the appropriate time. I consider myself, and others, active unofficial comic makers. The reason I haven't done another Flashback is because I'm working on my other series, and then I went on holiday. |
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Knyh Risotto
Bug Hunters Team Member
Joined: 05 Jan 2008 Posts: 2358 Location: BACKWARDS
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Posted: Thu Jul 28, 2011 7:50 pm |
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One thing I was thinking of would be to lower standards slightly.
Rather than only going for the best, go for something more realistic, rather than perfect comic makers, how about a few that are good, but sometimes fail? Maybe even giving around 10 people 'comic maker' status to boost activity. Perhaps make CMU an application service of sorts, as you prove yourself, you gain ranks, and then become 'official' past a point?
Once activity kick-starts, perhaps then we can raise standards, by adding another tier to things, so some of the 'still-good-but-not-the-best' people get part of the action, but the best are still in a form of exclusivity. _________________
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Roxie Bauer
Joined: 04 May 2008 Posts: 1922 Location: Yes.
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Posted: Thu Jul 28, 2011 8:19 pm |
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Knyh Risotto wrote: |
One thing I was thinking of would be to lower standards slightly.
Rather than only going for the best, go for something more realistic, rather than perfect comic makers, how about a few that are good, but sometimes fail? Maybe even giving around 10 people 'comic maker' status to boost activity. Perhaps make CMU an application service of sorts, as you prove yourself, you gain ranks, and then become 'official' past a point?
Once activity kick-starts, perhaps then we can raise standards, by adding another tier to things, so some of the 'still-good-but-not-the-best' people get part of the action, but the best are still in a form of exclusivity. |
I think there should only be so many official comic makers at a time, maybe 15, and if Warbears regains popularity we could boost it to 20 or 25 depending on the remaining people, but if one quits/is perma'd/becomes inactive we can replace them. |
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