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Chromobox Development Thread
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Funny Lebowski
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Joined: 07 Mar 2008
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Location: In my room, trying to keep my hair down.

PostPosted: Mon Jun 27, 2011 7:12 pm Reply with quote

Well, here it is, Twig!

If you haven't been reading my blog for the past few months, you won't know that I've also been developing a game for those past few months. Steady progress is continually being made. =D

I've thrown up a thread here so I can keep people here up to date on my progress (like Tankbuilder's thread). Although, I may keep some stuff to the blog for those with more interest than others.

The game is a lot more intense than my past ones (OMG! ZOMBIES! for instance) and has required massive amounts of coding and drawing.

SO WHAT IS CHROMOBOX?

Chromobox is a game being developed by me that will eventually be a platform defense shooters. That means it's a platform game in which you defend yourselves from oncoming waves of enemies by shooting them.

WHAT HAS BEEN CREATED SO FAR?

Quite a lot, actually. I've not been wasting my time these past few months!

    - Stable (or nearly stable) physics engine created by moi. Although, it's nothing spectacular, but it fits the image in my head.
    - Level Editor; I can pretty much say this is finished, minus lots of graphics for the different tiles. It contains a background layer, an object layer and a foreground layer. It exports an array for me to use and manipulate. It will save lots of time in the future!
    - Object blocks; these are tiles with a function. For instance, there are the conveyer belts, normal blocks, breakable blocks and teleport blocks so far.


WHAT ARE YOUR TASKS RIGHT NOW?

Right now I'm working on the main menu of the game. It was looking pretty ugly and glitch busting was starting to annoy me, so I fancied a change.

PAST PREVIEW IMAGES

I've released quite a few images of the game. Here they all are in one unattractive list (EDIT: The images are in sequence from oldest to newest, so the older images have been majorly improved on since or have just been completely removed):

Image 1
Image 2
Image 3
Image 4
Image 5
Image 6
Image 7
Image 8
Image 9
Image 10
Image 11
Image 12
Image 13
Image 14
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Last edited by Funny on Tue Jun 28, 2011 6:09 am; edited 2 times in total
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Knyh Risotto
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Joined: 05 Jan 2008
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PostPosted: Mon Jun 27, 2011 7:15 pm Reply with quote

<3

Looks nice, although the Graphics are a little bland, I found it slightly distracting the way they melt into other layers on some of those images.

Perhaps outline the useful ones with a slightly lighter colour?
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Funny Lebowski
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Joined: 07 Mar 2008
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Location: In my room, trying to keep my hair down.

PostPosted: Mon Jun 27, 2011 7:23 pm Reply with quote

I've fixed that problem in my version using shadows. It's all good. Kawaii
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Tango Totoro
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PostPosted: Mon Jun 27, 2011 10:19 pm Reply with quote

Looks interesting Funny! Keep us updated on the progress, I can't wait to try this out.
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Funny Lebowski
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Joined: 07 Mar 2008
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Location: In my room, trying to keep my hair down.

PostPosted: Tue Jun 28, 2011 6:07 am Reply with quote

Thanks. =)

There's still a lot to do until it fits the image in my head and it'll take a lot of time unfortunately. I'm just taking it nice and slow so I don't lose interest or anything.
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Daredevil Anderson



Joined: 16 Dec 2007
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Location: Helping the doctor save the Earth and stuff.

PostPosted: Sun Jul 03, 2011 2:04 am Reply with quote

Can't wait for it Funny, good work and good luck!
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Pancake Smith



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PostPosted: Sun Jul 03, 2011 2:28 am Reply with quote

Looks like you're making some real progress here, but I think a little color could do the game some good.
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Funny Lebowski
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Joined: 07 Mar 2008
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Location: In my room, trying to keep my hair down.

PostPosted: Sun Jul 03, 2011 6:08 am Reply with quote

Hm, yes, I know what you mean. I originally intended the game to be pure greyscale, but I don't know now.

Ideas?
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Daredevil Anderson



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PostPosted: Sun Jul 03, 2011 6:17 am Reply with quote

Funny Lebowski wrote:
Hm, yes, I know what you mean. I originally intended the game to be pure greyscale, but I don't know now.

Ideas?

I like the greyscale myself.
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Knyh Risotto
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PostPosted: Sun Jul 03, 2011 1:03 pm Reply with quote

Funny Lebowski wrote:
Hm, yes, I know what you mean. I originally intended the game to be pure greyscale, but I don't know now.

Ideas?


Colourful special blocks.

Perhaps the aim could be to somehow recolour each level?
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Funny Lebowski
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PostPosted: Sun Jul 03, 2011 1:12 pm Reply with quote

Pft, no. I'm not changing the gameplay. Grin grin

I think I'll stick to greyscale for now.
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Pancake Smith



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PostPosted: Mon Jul 04, 2011 10:33 pm Reply with quote

Then is the name "Chromobox" meant to be ironic?

Eh, personally I think it just seems a bit dull and the lack of contrast can make the game a generally uncomfortable experience.
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Brett Harlan



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PostPosted: Mon Jul 04, 2011 10:39 pm Reply with quote

Color isn't important!
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Funny Lebowski
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Joined: 07 Mar 2008
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Location: In my room, trying to keep my hair down.

PostPosted: Tue Jul 05, 2011 6:01 am Reply with quote

Pancake Smith wrote:
Then is the name "Chromobox" meant to be ironic?

Eh, personally I think it just seems a bit dull and the lack of contrast can make the game a generally uncomfortable experience.


Hm, yes, I do know what you mean. Well at the moment I just finished making the foreground layer, which I could add colour to. I don't want it to be vibrant though, I'm still going for a rather dark feel.
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Crazyone Totoro



Joined: 10 Nov 2007
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PostPosted: Tue Jul 05, 2011 6:15 pm Reply with quote

Maybe a greyish-brown to make the game easier to see without ruining the dark effect?
Yeah, it messes up the greyscale but it's an idea.
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