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As long as we're brainstorming ideas for WB missions...
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Themepark Simpson



Joined: 04 Jan 2007
Posts: 136
Location: Denmark

PostPosted: Thu Nov 22, 2007 7:34 pm Reply with quote

I like that, Scott. Very Happy
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Scott Giffuri



Joined: 04 Jan 2007
Posts: 75

PostPosted: Fri Nov 23, 2007 9:23 pm Reply with quote

I aim to please. Wink

...So where would this mission show up on the Bedtime City map? We're having enough problems locating Mission 3...
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Raf Mazinga
Translators Team


Joined: 11 Mar 2007
Posts: 109
Location: Still on Namek.

PostPosted: Sat Nov 24, 2007 2:20 am Reply with quote

Scott Giffuri wrote:
...So where would this mission show up on the Bedtime City map?


How about the said castle, now empty and just a mere sightseeing site for tourists ? Whistle
[img]i238.photobucket com/albums/ff213/SpinelessCoward/Castle.png[/img]
The castle is horrible... Halfway through doing the pic, I saw it was too big and squeezed it by 70%... Not a good idea under MS Paint.
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Ben Lebowski
Moderator


Joined: 04 Apr 2007
Posts: 2073
Location: United States

PostPosted: Sat Nov 24, 2007 3:07 am Reply with quote

ooh, that is pretty good, but the address is wrong
it should be
Code:
[img]http://i238.photobucket.com/albums/ff213/SpinelessCoward/Castle.png[/img]

so...
[img]http://i238.photobucket.com/albums/ff213/SpinelessCoward/Castle.png[/img]
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Flsurfergirl Lebowski



Joined: 18 May 2007
Posts: 545
Location: LOVEVILLE

PostPosted: Sat Nov 24, 2007 3:13 am Reply with quote

Nice dude! You got a quite artistic talent, eh?
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Scott Giffuri



Joined: 04 Jan 2007
Posts: 75

PostPosted: Sat Nov 24, 2007 11:25 am Reply with quote

Yeah, nice idea. In fact, let's take it a step further. We could widen the little balloon there and make it a mission location AND a public place (have icons for both). We could do that for all the mission locations!

...But what do I know.
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Raf Mazinga
Translators Team


Joined: 11 Mar 2007
Posts: 109
Location: Still on Namek.

PostPosted: Sat Nov 24, 2007 12:31 pm Reply with quote

Benjamin Lebowski wrote:
ooh, that is pretty good, but the address is wrong
it should be
Code:
Can't put urls into my quotes

so...
[img]Can't pur urls into my image tags[/img]


I can't put urls into my posts yet, so I had to improvize. Uhoh

Flsurfergirl Lebowski wrote:
Nice dude! You got a quite artistic talent, eh?

I don't really consider MS Paint talent to be artistic talent, but thanks OSmile

Scott Giffuri wrote:
Yeah, nice idea. In fact, let's take it a step further. We could widen the little balloon there and make it a mission location AND a public place (have icons for both). We could do that for all the mission locations!

Yeah, that would be fun to be able to visit the mission locations in isometric 3D as opposed to the 2D missions...
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Hunter Risotto



Joined: 17 Jan 2007
Posts: 192
Location: Land of tea Rank: Village idiot.

PostPosted: Sat Nov 24, 2007 12:38 pm Reply with quote

hmm, sounds cool. though i personally think an "old" style warbears wouldnt really fit the picture.
although it really does sound pretty awesome, i think spells, wizards, knghts, and dark magic doesn't really mix with warbears ..
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Scott Giffuri



Joined: 04 Jan 2007
Posts: 75

PostPosted: Sat Nov 24, 2007 2:31 pm Reply with quote

Hunter Risotto wrote:
hmm, sounds cool. though i personally think an "old" style warbears wouldnt really fit the picture.
although it really does sound pretty awesome, i think spells, wizards, knghts, and dark magic doesn't really mix with warbears ..
Speak for yourself. I think it'd work very well if done correctly.

...I oughta sketch up some "concept art".
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Bruno Risotto



Joined: 05 May 2007
Posts: 6

PostPosted: Sun Nov 25, 2007 3:49 am Reply with quote

I think that lucas would be an alchemist. He could have some bottles with an explosive or acid liquid, a small gunpowder barrel, etc, an also the ability of transmutate some objects like rocks, enemies or water recipients
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Addiebelle Smith



Joined: 02 Jul 2007
Posts: 19
Location: Look. You can see. --->

PostPosted: Sun Nov 25, 2007 5:25 am Reply with quote

It could be the Warbear's great-great-great-great-great grandparents or something.
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Scott Giffuri



Joined: 04 Jan 2007
Posts: 75

PostPosted: Mon Nov 26, 2007 4:45 pm Reply with quote

Lucas, an alchemist! That's an even better idea than mine!
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And I'm one post closer to being permitted to post URLs. Man, this is slow.
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Cams Anderson



Joined: 07 Jul 2007
Posts: 34
Location: south korea

PostPosted: Tue Nov 27, 2007 7:50 am Reply with quote

I once wrote about an idea of future warbears.
but any ideas for the intro? Think

got an idea (I know it's a little short)
the time will be after the warbears return from the air sucking machine
Intercom: commander!!!
Commander: what is it?
I: a contact from the police
C: On screen
Police: WARBEARS!!!!!!
C: what's wrong now?
P: I sent police to where the hostages were.
C: really? but I heard that they're still not rescued now
P: That's the problem. They got lost and went to the bermuda triangle. Then they disappeared!!!!!
C: OK, we'll have a look

The commander send the warbears and when they arrived, the warbears suddenly get transported to the future.
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Mark House



Joined: 10 Feb 2007
Posts: 532
Location: On a Computer

PostPosted: Tue Nov 27, 2007 10:10 pm Reply with quote

i think in the next mission we get to use the commander and penguins!
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Cams Anderson



Joined: 07 Jul 2007
Posts: 34
Location: south korea

PostPosted: Wed Nov 28, 2007 7:15 am Reply with quote

Made it longer and funnier
Intercom: commander!!!
Commander: what is it?
I: a contact from the police
C: On screen
(we could hear loud noise and the screen is shaking)
Police: WARBEARS!!!!!!
C: what's going on now?
P:Oh nothing, we're training for earthquakes. HEY, STOP THE MACHINE!!!
(things get quiet)
C:But it's been proved that our city is safe from earthquakes for a 1000 years.
P:That's what we're training for.
C: ...
P: Anyway, we have a little problem. I sent police to save the hostages hours ago.
C: really? but I heard that they're still not rescued now
P: That's the problem. They were playing "warbirds" on their computer. But they got lost in the ocean and accidently went to the bermuda triangle, then they dissapeared!!!!!!
C: OK, we'll have a look. Contact the agents!

In the middle of the ocean
S: Sigh.... back at the ocean.
R: Lucky i didn't use the polarbearfloatingball this time. This place is too far away from the city.
K: Hey guys, somethings happening!!!!
A green light appears around them and the warbears dissapear. And reappear in an unknown area.

R: ARGH!!!!! Their laser sword sliced through my katanas!!!! HELP!!!!!
S: What are you talking about? Nobody is here except us.
R: Huh? (checks a paper) Oh, i got confused with my lines. I was supposed to say, Where are we?
L: These machines around us looks very advanced.
K: OH MY GOD!!!! My DS says that we're in the year 2468!!!!!!
S: What?!? Are you serious??? I'm 488 years old this moment?
Lucas punches Steve
S: OW! I was joking.
Then the fish like creatures from mission 3 approaches them.
Fish: HA HA HA!!!!!! you bears fell into our trap.
R: You're unarmed now. Let's fight.
The fish get's out a laser sword and slices through Ryho's katanas.
R: ARGH!!!!! Their laser sword sliced through my katanas!!!! HELP!!!!!
Fish: There is no help here. Take their weapons and put them in jail!!!
The warbears are sent to a prison with lasers blocking the door and the mission begins.
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