View previous topic :: View next topic |
Author |
Message |
Themepark Simpson
Joined: 04 Jan 2007 Posts: 136 Location: Denmark
|
Posted: Thu Nov 22, 2007 7:34 pm |
|
|
I like that, Scott. |
|
Back to top |
|
|
Scott Giffuri
Joined: 04 Jan 2007 Posts: 75
|
Posted: Fri Nov 23, 2007 9:23 pm |
|
|
I aim to please.
...So where would this mission show up on the Bedtime City map? We're having enough problems locating Mission 3... |
|
Back to top |
|
|
Raf Mazinga
Translators Team
Joined: 11 Mar 2007 Posts: 109 Location: Still on Namek.
|
Posted: Sat Nov 24, 2007 2:20 am |
|
|
Scott Giffuri wrote: |
...So where would this mission show up on the Bedtime City map? |
How about the said castle, now empty and just a mere sightseeing site for tourists ?
[img]i238.photobucket com/albums/ff213/SpinelessCoward/Castle.png[/img]
The castle is horrible... Halfway through doing the pic, I saw it was too big and squeezed it by 70%... Not a good idea under MS Paint. |
|
Back to top |
|
|
Ben Lebowski
Moderator
Joined: 04 Apr 2007 Posts: 2073 Location: United States
|
Posted: Sat Nov 24, 2007 3:07 am |
|
|
ooh, that is pretty good, but the address is wrong
it should be
Code: |
[img]http://i238.photobucket.com/albums/ff213/SpinelessCoward/Castle.png[/img] |
so...
[img]http://i238.photobucket.com/albums/ff213/SpinelessCoward/Castle.png[/img] _________________
|
|
Back to top |
|
|
Flsurfergirl Lebowski
Joined: 18 May 2007 Posts: 545 Location: LOVEVILLE
|
Posted: Sat Nov 24, 2007 3:13 am |
|
|
Nice dude! You got a quite artistic talent, eh? _________________
|
|
Back to top |
|
|
Scott Giffuri
Joined: 04 Jan 2007 Posts: 75
|
Posted: Sat Nov 24, 2007 11:25 am |
|
|
Yeah, nice idea. In fact, let's take it a step further. We could widen the little balloon there and make it a mission location AND a public place (have icons for both). We could do that for all the mission locations!
...But what do I know. |
|
Back to top |
|
|
Raf Mazinga
Translators Team
Joined: 11 Mar 2007 Posts: 109 Location: Still on Namek.
|
Posted: Sat Nov 24, 2007 12:31 pm |
|
|
Benjamin Lebowski wrote: |
ooh, that is pretty good, but the address is wrong
it should be
Code: |
Can't put urls into my quotes |
so...
[img]Can't pur urls into my image tags[/img] |
I can't put urls into my posts yet, so I had to improvize.
Flsurfergirl Lebowski wrote: |
Nice dude! You got a quite artistic talent, eh? |
I don't really consider MS Paint talent to be artistic talent, but thanks O
Scott Giffuri wrote: |
Yeah, nice idea. In fact, let's take it a step further. We could widen the little balloon there and make it a mission location AND a public place (have icons for both). We could do that for all the mission locations! |
Yeah, that would be fun to be able to visit the mission locations in isometric 3D as opposed to the 2D missions... |
|
Back to top |
|
|
Hunter Risotto
Joined: 17 Jan 2007 Posts: 192 Location: Land of tea Rank: Village idiot.
|
Posted: Sat Nov 24, 2007 12:38 pm |
|
|
hmm, sounds cool. though i personally think an "old" style warbears wouldnt really fit the picture.
although it really does sound pretty awesome, i think spells, wizards, knghts, and dark magic doesn't really mix with warbears .. _________________
|
|
Back to top |
|
|
Scott Giffuri
Joined: 04 Jan 2007 Posts: 75
|
Posted: Sat Nov 24, 2007 2:31 pm |
|
|
Hunter Risotto wrote: |
hmm, sounds cool. though i personally think an "old" style warbears wouldnt really fit the picture.
although it really does sound pretty awesome, i think spells, wizards, knghts, and dark magic doesn't really mix with warbears .. |
Speak for yourself. I think it'd work very well if done correctly.
...I oughta sketch up some "concept art". |
|
Back to top |
|
|
Bruno Risotto
Joined: 05 May 2007 Posts: 6
|
Posted: Sun Nov 25, 2007 3:49 am |
|
|
I think that lucas would be an alchemist. He could have some bottles with an explosive or acid liquid, a small gunpowder barrel, etc, an also the ability of transmutate some objects like rocks, enemies or water recipients _________________ weapons doesn't kill people, but I yes! |
|
Back to top |
|
|
Addiebelle Smith
Joined: 02 Jul 2007 Posts: 19 Location: Look. You can see. --->
|
Posted: Sun Nov 25, 2007 5:25 am |
|
|
It could be the Warbear's great-great-great-great-great grandparents or something. _________________ A rsecent sutdy at Cmabrdige Unvierstiy shwos taht 55% of poeple can raed anyithng as lnog as the frist and lsat ltteres are in the rgiht palce. Tihs is bceasue the hmuan brian dosen't raed each lteter, but the wohle wrod at ocne. Werid, huh? |
|
Back to top |
|
|
Scott Giffuri
Joined: 04 Jan 2007 Posts: 75
|
Posted: Mon Nov 26, 2007 4:45 pm |
|
|
Lucas, an alchemist! That's an even better idea than mine! _________________ And I'm one post closer to being permitted to post URLs. Man, this is slow. |
|
Back to top |
|
|
Cams Anderson
Joined: 07 Jul 2007 Posts: 34 Location: south korea
|
Posted: Tue Nov 27, 2007 7:50 am |
|
|
I once wrote about an idea of future warbears.
but any ideas for the intro?
got an idea (I know it's a little short)
the time will be after the warbears return from the air sucking machine
Intercom: commander!!!
Commander: what is it?
I: a contact from the police
C: On screen
Police: WARBEARS!!!!!!
C: what's wrong now?
P: I sent police to where the hostages were.
C: really? but I heard that they're still not rescued now
P: That's the problem. They got lost and went to the bermuda triangle. Then they disappeared!!!!!
C: OK, we'll have a look
The commander send the warbears and when they arrived, the warbears suddenly get transported to the future. |
|
Back to top |
|
|
Mark House
Joined: 10 Feb 2007 Posts: 532 Location: On a Computer
|
Posted: Tue Nov 27, 2007 10:10 pm |
|
|
i think in the next mission we get to use the commander and penguins! _________________ Lystrosaurus and the Narwhals |
|
Back to top |
|
|
Cams Anderson
Joined: 07 Jul 2007 Posts: 34 Location: south korea
|
Posted: Wed Nov 28, 2007 7:15 am |
|
|
Made it longer and funnier
Intercom: commander!!!
Commander: what is it?
I: a contact from the police
C: On screen
(we could hear loud noise and the screen is shaking)
Police: WARBEARS!!!!!!
C: what's going on now?
P:Oh nothing, we're training for earthquakes. HEY, STOP THE MACHINE!!!
(things get quiet)
C:But it's been proved that our city is safe from earthquakes for a 1000 years.
P:That's what we're training for.
C: ...
P: Anyway, we have a little problem. I sent police to save the hostages hours ago.
C: really? but I heard that they're still not rescued now
P: That's the problem. They were playing "warbirds" on their computer. But they got lost in the ocean and accidently went to the bermuda triangle, then they dissapeared!!!!!!
C: OK, we'll have a look. Contact the agents!
In the middle of the ocean
S: Sigh.... back at the ocean.
R: Lucky i didn't use the polarbearfloatingball this time. This place is too far away from the city.
K: Hey guys, somethings happening!!!!
A green light appears around them and the warbears dissapear. And reappear in an unknown area.
R: ARGH!!!!! Their laser sword sliced through my katanas!!!! HELP!!!!!
S: What are you talking about? Nobody is here except us.
R: Huh? (checks a paper) Oh, i got confused with my lines. I was supposed to say, Where are we?
L: These machines around us looks very advanced.
K: OH MY GOD!!!! My DS says that we're in the year 2468!!!!!!
S: What?!? Are you serious??? I'm 488 years old this moment?
Lucas punches Steve
S: OW! I was joking.
Then the fish like creatures from mission 3 approaches them.
Fish: HA HA HA!!!!!! you bears fell into our trap.
R: You're unarmed now. Let's fight.
The fish get's out a laser sword and slices through Ryho's katanas.
R: ARGH!!!!! Their laser sword sliced through my katanas!!!! HELP!!!!!
Fish: There is no help here. Take their weapons and put them in jail!!!
The warbears are sent to a prison with lasers blocking the door and the mission begins. |
|
Back to top |
|
|
|