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Mila Mazinga (27 Jun 2008):
nice pic and loads of thes messages
Mimmy Anderson (27 Jun 2008):
hey, wuzup, thanks for being my friend
Bentwo Simpson (28 Jan 2007):
this is the mission 1 walkthrough The Commander The Commander of Warbears. He handles communications and professional chair-sitting. You'd think he'd have more to say or plan the missions, but there is little evidence of that Lucas A snappily dressed bear unafraid to do insane things to get the job done. Specialty? Explosives. Weapons? Smoke grenades, hand grenades. Kla Though certainly not the strongest bear, Kla is lithe, tough, and smart enough to accomplish his goals. Specialty? Computers. Weapons? The Arial. Ryoh A deadly bear skilled in the martial arts and swordplay. Either a master of stealth or a challenger of inept enemies. Specialty? Martial arts. Weapons? Two katana blades. Steve The bad boy of the group, he sports hunting gear, an earring, and a squint Clint Eastwood would be proud of. Specialty? Marksmanship. Weapons? Rifle. [or a shotgun that fires shells and not pellets] THE STORY The Bedtime City Bank is being robbed. The cops tried nothing and it didn't work! O NOES! The Commander dispatches the four bears to stop the Groundhogs. THE TARGET Groundhog Commander. He kind of looks like a Nazi. NOTES ON SWORDPLAY There are two modes; defense and attack. Attack is on the right, defense on the left. If you click on the top of either column, you will block/attack high. Likewise, if you click on the bottom of either column, you will block/attack low. When a Groundhog points the drill up and to the left, he is simply blocking high. So hit him low. When he points it up and to the RIGHT, he is going to attack high. Block high and wait for him to strike metal. Normally, after attacking high, a Groundhog will drop into a low block, so a high attack is a good follow-up. If you're fast, though, you can hit him low while he's reaching up. When a Groundhog holds the drill parallel to the ground with no facial expression, he is blocking low. Hit him high--you can often get a streak of two, three, four, or even FIVE hits when he blocks low. When the Groundhog has the drill parallel but is leaning back with his mouth open, he is going to attack low. Either block low, or attack high. Sometimes a Groundhog, after being hit several times, will freeze with his mouth open in pain and eyes squinted. I had assumed that this was due to being stunned from a streak of hits, but apparently he's concentrating. I can dig it. Take advantage and hit him high. Personally, I recommend keeping your stance on blocking high and just waiting for opportunities to hit him high. A low attack seems to come slower than a high one and more often, allowing constant counter-attacks. NOTES ON GUNPLAY Don't whip the mouse! The reticule and bullseye seem to act like repelling magnets, so you don't want to force it across or you'll miss--horribly. I recommend moving at whatever speed you like until the reticule begins to be pressured by the bullseye, then cautiously roll the mouse toward the bullseye. Hopefully, this will carry the reticule across the bullseye at a fairly slow speed, allowing you to time that perfect shot. THE WALKTHROUGH OBJECTIVE ONE: GET KLA INTO THE BANK Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don't get hit for a 50 points bonus. Move over to the wireless antenna's locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well--don't get hit for another fifty. Go to the left after you successfully kill him. NOW. Here's the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left. Exit the fusebox and move him once to the left. Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on. Mouse over Kla and hop on. Lucas will help him up. You're in! 100 points OBJECTIVE ONE -- COMPLETE! HIDDEN OBJECTIVE A: FLOWER NUMBER ONE As Lucas, hop off the drill. Then click the drill icon again to remove it. Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again--o noes it's broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy--AND 100 points. HIDDEN OBJECTIVE A -- COMPLETE! OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES Mouse over Kla and charge the battery--you won't get zapped don't worry. After the battery is charged, open up the Arial. This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned--the first round is only three tones. Then four. Then five. Once you're into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn't make any mistakes while hacking, you have a cool fifty. Mouse over Lucas--lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it'll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down. Back to Kla. Close the window, then hit the door once. That'll knock the chair down--open the door again and exit. Make sure to leave the door open for the sake of something I'll tell you later. OBJECTIVE TWO -- COMPLETE! OBJECTIVE THREE: CONTACT AGENT STEVE Still as Kla, head over twice and up the stairs. Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza--eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you! OBJECTIVE THREE -- COMPLETE! HIDDEN OBJECTIVE B: FLOWER NUMBER TWO Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don't wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points! HIDDEN OBJECTIVE B -- COMPLETE! OBJECTIVE FOUR: CREATE VAULT ENTRY POINT Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later--but you need to rescue the hostages first. OBJECTIVE FOUR -- COMPLETE! OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it'll be worth it--the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of. Back down to Lucas. Lob a grenade and hop back up on the car. You'll notice that there's a curvy arrow, one that I hope you haven't used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred. OBJECTIVE FIVE -- COMPLETE! OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES Head Kla over to the computers in the first floor offices. Access them and hack--it's the same deal as last time, except there's a fifth tonal option. Once you're in, turn the ventilation back on. Perfect hacking gets you another fifty. Up to Lucas--you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke. Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you'll see he can go farther right now. He'll hop off and stick a sword into the window. Now over to Stevie in the tree. Take aim at the Groundhog in the window--fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat--CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty. Now free the hostages for another hundred points. OBJECTIVE SIX -- COMPLETE! OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won't see you. Take aim and fire at the first one. His friend will think he had a heart attack--and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here. Head inside the lobby and free the girls for a hundred. Head back outside. OBJECTIVE SEVEN -- COMPLETE! OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES If you're playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor. When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You'll drop the paper under the door and make the Groundhog on the other side thing he's being attacked by a Warbear. My God these guys are dumb. Anyway, he'll be bumping on that door so you might as well let him in--and let him run out the window and die. The cleverness of that kill nets you a hundred. Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe--now walk over to the right, so Kla's in front of the mainframe. Now back to Ryoh. Head to the left. He'll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there's a new option! Mouse over him and click the odd 'down' arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in. Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams. OBJECTIVE EIGHT -- COMPLETE! OBJECTIVE NINE: ACCESS THE MAINFRAME Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on. Over to Kla now. Access the mainframe to see what Herr Hogg is up to. OBJECTIVE NINE -- COMPLETE! OBJECTIVE TEN: PENETRATE THE VAULT Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down. Mouse Lucas and select the square shaped icon. You now have to wire a bomb. Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid. Open the vault. Over to Steve--who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he'll ride the bike over to where Lucas is. Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine. OBJECTIVE TEN -- COMPLETE! OBJECTIVE ELEVEN -- ELIMINATE THE GROUNDHOG LEADER The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether--they don't kill you but bog you way, way down. Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That's a hundred and fifty points, if you nailed them all within your allotted two shots. Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it's possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had. OBJECTIVE ELEVEN -- COMPLETE! OBJECTIVE TWELVE: STOP THE MACHINE! It's getting away with the money! Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Get Lucas to walk over to the right but DON'T press the switch yet... HIDDEN OBJECTIVE C: FRIENDSHIP Now walk back to the left. Steve will say something. Then walk back to the right. Then back to the left. Keep doing this over and over, then, finally, Steve will say something about you being "Shy" and Lucas replies "I knew you would understand." You get your bonus--100 points! HIDDEN OBJECTIVE C -- COMPLETE! Now back to stopping the machine! Simply use Lucas to walk to the right, and then stop the machine. OBJECTIVE TWELVE -- COMPLETE! ben
Bentwo Simpson (26 Jan 2007):
this is mission 1 walkthrough The Commander The Commander of Warbears. He handles communications and professional chair-sitting. You'd think he'd have more to say or plan the missions, but there is little evidence of that Lucas A snappily dressed bear unafraid to do insane things to get the job done. Specialty? Explosives. Weapons? Smoke grenades, hand grenades. Kla Though certainly not the strongest bear, Kla is lithe, tough, and smart enough to accomplish his goals. Specialty? Computers. Weapons? The Arial. Ryoh A deadly bear skilled in the martial arts and swordplay. Either a master of stealth or a challenger of inept enemies. Specialty? Martial arts. Weapons? Two katana blades. Steve The bad boy of the group, he sports hunting gear, an earring, and a squint Clint Eastwood would be proud of. Specialty? Marksmanship. Weapons? Rifle. [or a shotgun that fires shells and not pellets] THE STORY The Bedtime City Bank is being robbed. The cops tried nothing and it didn't work! O NOES! The Commander dispatches the four bears to stop the Groundhogs. THE TARGET Groundhog Commander. He kind of looks like a Nazi. NOTES ON SWORDPLAY There are two modes; defense and attack. Attack is on the right, defense on the left. If you click on the top of either column, you will block/attack high. Likewise, if you click on the bottom of either column, you will block/attack low. When a Groundhog points the drill up and to the left, he is simply blocking high. So hit him low. When he points it up and to the RIGHT, he is going to attack high. Block high and wait for him to strike metal. Normally, after attacking high, a Groundhog will drop into a low block, so a high attack is a good follow-up. If you're fast, though, you can hit him low while he's reaching up. When a Groundhog holds the drill parallel to the ground with no facial expression, he is blocking low. Hit him high--you can often get a streak of two, three, four, or even FIVE hits when he blocks low. When the Groundhog has the drill parallel but is leaning back with his mouth open, he is going to attack low. Either block low, or attack high. Sometimes a Groundhog, after being hit several times, will freeze with his mouth open in pain and eyes squinted. I had assumed that this was due to being stunned from a streak of hits, but apparently he's concentrating. I can dig it. Take advantage and hit him high. Personally, I recommend keeping your stance on blocking high and just waiting for opportunities to hit him high. A low attack seems to come slower than a high one and more often, allowing constant counter-attacks. NOTES ON GUNPLAY Don't whip the mouse! The reticule and bullseye seem to act like repelling magnets, so you don't want to force it across or you'll miss--horribly. I recommend moving at whatever speed you like until the reticule begins to be pressured by the bullseye, then cautiously roll the mouse toward the bullseye. Hopefully, this will carry the reticule across the bullseye at a fairly slow speed, allowing you to time that perfect shot. THE WALKTHROUGH OBJECTIVE ONE: GET KLA INTO THE BANK Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don't get hit for a 50 points bonus. Move over to the wireless antenna's locked box and try to open it. Ryoh will inform you that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog. He will give you the key, then challenge you to a duel. Kill him as well--don't get hit for another fifty. Go to the left after you successfully kill him. NOW. Here's the fusebox puzzle made easy. Click on the top left box. This should make the entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now the top left. Now the bottom left. Exit the fusebox and move him once to the left. Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop back down. Click the drill icon to drill into the wall, then hop on. Mouse over Kla and hop on. Lucas will help him up. You're in! 100 points OBJECTIVE ONE -- COMPLETE! HIDDEN OBJECTIVE A: FLOWER NUMBER ONE As Lucas, hop off the drill. Then click the drill icon again to remove it. Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now again--o noes it's broken. No, this is good. Leave the window open. Eventually the water will flow over the windowsill and grow a flower. Flowers bring joy--AND 100 points. HIDDEN OBJECTIVE A -- COMPLETE! OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES Mouse over Kla and charge the battery--you won't get zapped don't worry. After the battery is charged, open up the Arial. This minigame is pretty simple, no tips really. Just watch closely and mimic the colors/tones. Be warned--the first round is only three tones. Then four. Then five. Once you're into the system, turn off the vents, turn on the lifts, and turn off the security cameras. If you didn't make any mistakes while hacking, you have a cool fifty. Mouse over Lucas--lob a grenade. Then, when the game allows you, hop up on the truck. When it detonates, it'll loosen the elevator doors the chair locking Kla in is wedged against. Hop back down. Back to Kla. Close the window, then hit the door once. That'll knock the chair down--open the door again and exit. Make sure to leave the door open for the sake of something I'll tell you later. OBJECTIVE TWO -- COMPLETE! OBJECTIVE THREE: CONTACT AGENT STEVE Still as Kla, head over twice and up the stairs. Once you get to the second floor offices, move once to the right and dial the phone. Kla will order a pizza--eventually Steve will arrive on a coincidentally stolen pizza bike. Another cool hundred for you! OBJECTIVE THREE -- COMPLETE! HIDDEN OBJECTIVE B: FLOWER NUMBER TWO Have Steve climb up the tree. Mouse over him and select the option with the target of a door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla go back downstairs and open it. Now head back over to the left twice and close the bathroom door. Let the room fill up but don't wait TOO long. When it is full, open the door to send a tidal wave across the offices into the copy room and grow another flower. More joy and another hundred points! HIDDEN OBJECTIVE B -- COMPLETE! OBJECTIVE FOUR: CREATE VAULT ENTRY POINT Simply close the door and let it alone. Eventually, the floor will collapse, providing an entry point for later--but you need to rescue the hostages first. OBJECTIVE FOUR -- COMPLETE! OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The Arial will be damaged, but it'll be worth it--the metal conductor sphere will knock over the left bank sign, giving Lucas a way up. Sort of. Back down to Lucas. Lob a grenade and hop back up on the car. You'll notice that there's a curvy arrow, one that I hope you haven't used yet? Click it. Lucas will ride the explosion up to the top of the building and net you another hundred. OBJECTIVE FIVE -- COMPLETE! OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES Head Kla over to the computers in the first floor offices. Access them and hack--it's the same deal as last time, except there's a fifth tonal option. Once you're in, turn the ventilation back on. Perfect hacking gets you another fifty. Up to Lucas--you now have the option to lob a smoke bomb through the vents. Please do so. The Groundhog inside will open a window to flood the smoke. Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do, you'll see he can go farther right now. He'll hop off and stick a sword into the window. Now over to Stevie in the tree. Take aim at the Groundhog in the window--fifty for a perfect. Ryoh will fall down, as the window will move, and swing through the second floor window. Defeat the Groundhog in combat--CAREFUL. He almost always goes for a low stab right away, and since you start with a high block, I recommend a quick counter attack. Perfect swordplay nets you another fifty. Now free the hostages for another hundred points. OBJECTIVE SIX -- COMPLETE! OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza, causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb down. They won't see you. Take aim and fire at the first one. His friend will think he had a heart attack--and not care, no less. Shoot the other. Two perfect shots nets you a cool hundred here. Head inside the lobby and free the girls for a hundred. Head back outside. OBJECTIVE SEVEN -- COMPLETE! OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES If you're playing as written, Kla should be on the first floor by a computer. Head him all the way over to the copy room with its flower. Photocopy your face. Now head up to the second floor. When you get there, open the window. Now move over, mouse Kla, and click the paper logo. You'll drop the paper under the door and make the Groundhog on the other side thing he's being attacked by a Warbear. My God these guys are dumb. Anyway, he'll be bumping on that door so you might as well let him in--and let him run out the window and die. The cleverness of that kill nets you a hundred. Head out of the room to the right and open the door to where the hostages and Ryoh are. Now head up to the security level. You get a hundred big ones for reaching the mainframe--now walk over to the right, so Kla's in front of the mainframe. Now back to Ryoh. Head to the left. He'll get attacked by a spider and run back. (Yes, seriously.) Not to worry, there's a new option! Mouse over him and click the odd 'down' arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in. Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred clams. OBJECTIVE EIGHT -- COMPLETE! OBJECTIVE NINE: ACCESS THE MAINFRAME Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This should reveal a generator switch. Flick it on. Over to Kla now. Access the mainframe to see what Herr Hogg is up to. OBJECTIVE NINE -- COMPLETE! OBJECTIVE TEN: PENETRATE THE VAULT Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed the floor before, simply open the door in front of you, then hop down. Mouse Lucas and select the square shaped icon. You now have to wire a bomb. Select the bottom of your column of options and place it in the middle of the bottom row, as well as diagonally up and to your left. Now select the top option of wiring (looks like a tire iron) and put it in the final blank. Kla will send down the left and every Groundhog in there will be frozen solid. Open the vault. Over to Steve--who has a new option, wow! It looks like a wheel. It is a wheel. Click on it and he'll ride the bike over to where Lucas is. Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When you penetrate the vault, the Groundhogs will get away in their molemachine. OBJECTIVE TEN -- COMPLETE! OBJECTIVE ELEVEN -- ELIMINATE THE GROUNDHOG LEADER The trick to this is not just to use the gas, but the brake/reverse as well to avoid the things they lob at you altogether--they don't kill you but bog you way, way down. Steve can take a potshot at a spike-tosser when you have the bike somewhere around the middle between the left side of the screen and the molemachine. You seem to get TWO shots at this to get your points for a kill, so yay! There are three henchmen to kill, and they throw progressively more spikes each time, so the faster you take them out, the less of a headache they are. That's a hundred and fifty points, if you nailed them all within your allotted two shots. Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the essence, although it's possible to take him out over a long period of time. Try to stay just behind where the spikes will land, and score a cheapshot inbetween the bounces of two spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all know he had. OBJECTIVE ELEVEN -- COMPLETE! OBJECTIVE TWELVE: STOP THE MACHINE! It's getting away with the money! Wait around the middle at take a shot at the entry ramp. That should bring it down and allow you to drive up onto it. Lucas and Steve will get off the bike. Get Lucas to walk over to the right but DON'T press the switch yet... HIDDEN OBJECTIVE C: FRIENDSHIP Now walk back to the left. Steve will say something. Then walk back to the right. Then back to the left. Keep doing this over and over, then, finally, Steve will say something about you being "Shy" and Lucas replies "I knew you would understand." You get your bonus--100 points! HIDDEN OBJECTIVE C -- COMPLETE! Now back to stopping the machine! Simply use Lucas to walk to the right, and then stop the machine. OBJECTIVE TWELVE -- COMPLETE! WARBEARS MISSION ONE -- COMPLETE! Ben
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