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Nickyh Smith



Joined: 12 Dec 2007
Posts: 933
Location: Taiwan

PostPosted: Thu Jan 24, 2008 11:02 am Reply with quote

The auto adjust is pretty good, keeps the game at the same speed Very Happy
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Rey Totoro



Joined: 20 Nov 2007
Posts: 549
Location: In the New World. (One Piece) (Canada)

PostPosted: Sun Jan 27, 2008 8:53 pm Reply with quote

When I got 100%, Next time I tried the game (I had 2650 points) I coud't go to Checkpoint 3, everytime I go on it's either 2 or 3.
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Hydra Totoro



Joined: 28 Jan 2008
Posts: 3

PostPosted: Tue Jan 29, 2008 5:46 am Reply with quote

I got 2300 points and a 100% completion, but I'm not receiving the bonus for the 100% so I'm stuck at 2300 points. Is there a way I can receive the bonus?
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Mochi Totoro
Bug Hunters Team Member


Joined: 26 Jan 2007
Posts: 3508
Location: sushi attic

PostPosted: Tue Jan 29, 2008 6:31 am Reply with quote

You must replay the mission. You'll start out with 700 bonus points.
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Nickyh Smith



Joined: 12 Dec 2007
Posts: 933
Location: Taiwan

PostPosted: Wed Jan 30, 2008 1:23 pm Reply with quote

I've found the way to defeat most bugs: Replay the whole game from check point 1. This works for : check point failure + no bonus’ + points problem. Smile



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Thank me! I killed Steve & solved the bugs!!!
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Natalee Smith



Joined: 25 Nov 2007
Posts: 1

PostPosted: Thu Feb 21, 2008 4:09 pm Reply with quote

the rocket caped going back and forth but I wasn't even touching the controls! I'v hit a brick wall Brick wall
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Conor Totoro



Joined: 27 Feb 2008
Posts: 1
Location: Templemore

PostPosted: Thu Feb 28, 2008 8:13 pm Reply with quote

wen i reach the second checkpoint, after i cut the pipe and spin the knob, i cant set it on fire, ive tried it 5 times now
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Gamer House



Joined: 06 Dec 2007
Posts: 266
Location: Louisiana

PostPosted: Fri Feb 29, 2008 1:12 am Reply with quote

Conor Totoro wrote:
wen i reach the second checkpoint, after i cut the pipe and spin the knob, i cant set it on fire, ive tried it 5 times now


Not a bug.

When you begin, you'll see four parts to the machine.

[Pipe Selector] [Brake]
[Pipes Guage] [Wheel]

Move the selector to Pipe #2 and spin the wheel clockwise until you fully fill Pipe #2. Then move the selector to Pipe #3. Now here's the tricky part. Quickly spin the wheel counter-clockwise and click the right side of the brake to pull it. This should set the gas spewing out of Pipe #2 on fire.

If you need more help, please ask in the Mission 3 walkthrough thread.
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Kbombs Simpson



Joined: 28 Dec 2007
Posts: 1

PostPosted: Sun Apr 06, 2008 3:38 pm Reply with quote

for some reason when i go to through the grenade all of the way to Ryoh to set him free ... i always through it half way or when its all the way full of through power Lucas throughs it right next to the boat .... im so confused
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Johnathan Svoltaire
Warbears' Logo Creator


Joined: 27 Oct 2007
Posts: 2053
Location: United States

PostPosted: Mon Apr 07, 2008 5:03 am Reply with quote

does the bugs have to be related to mission 3?
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Mochi Totoro
Bug Hunters Team Member


Joined: 26 Jan 2007
Posts: 3508
Location: sushi attic

PostPosted: Mon Apr 07, 2008 5:39 am Reply with quote

Yes?
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Vyvian Risotto



Joined: 25 Feb 2007
Posts: 540
Location: The power of the poor and the posh alike.

PostPosted: Mon Apr 07, 2008 11:04 am Reply with quote

The category is called 'Mission 3', so it would be useless posting a Mission 2 bug in here.
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Gamer House



Joined: 06 Dec 2007
Posts: 266
Location: Louisiana

PostPosted: Tue Apr 08, 2008 2:56 pm Reply with quote

Kbombs Simpson wrote:
for some reason when i go to through the grenade all of the way to Ryoh to set him free ... i always through it half way or when its all the way full of through power Lucas throughs it right next to the boat .... im so confused


When you throw grenades, you'll have two meters.

Meter 1: Throw Meter
This determines where you'll have Lucas throw the grenade at. The fuller the meter, the farther the grenade will go when thrown. The Throw Meter takes the shape of a curved arrow.

Meter 2: Power Meter
This determines the explosive power the grenade will have. The fuller the meter, the more damaging the grenade will be when it explodes. The Power Meter takes the shape of the grenade you're throwing.

To free Ryoh, max out the Throw Meter and avoid maxing out the Power Meter.
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Katdog Simpson



Joined: 18 May 2008
Posts: 1
Location: east london

PostPosted: Mon May 26, 2008 12:00 pm Reply with quote

i thought it was quite hard but i have finished it Brick wall d'oh! Rolling Eyes lol
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Artman Lebowski



Joined: 21 Mar 2008
Posts: 632

PostPosted: Mon May 26, 2008 7:23 pm Reply with quote

Katdog Simpson wrote:
i thought it was quite hard but i have finished it Brick wall d'oh! Rolling Eyes lol
This is no bug. Such comments can go here.
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