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Game Ideas and Speculation for Mission Three
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Sword Smith



Joined: 15 Jan 2007
Posts: 106
Location: Uk

PostPosted: Mon Jan 15, 2007 8:17 pm Reply with quote

Hey Warbear Community

Ideas are welcome
Anyway I think It would be nice to have extra police or Swat or something in the game not in individual units but in squads of 3 so they operate as a unit so they could lay suppressing fire with mp5's as kla rushes across the Battlefield (or boat if my interpretations are correct Smile )
to get to an computer port to deactivate a bomb and save the day :lol:
just an idea but my first post so..

please post your idea for the next mission Wink
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Langy Totoro



Joined: 12 Jan 2007
Posts: 11
Location: In The Suspicious Cardboard Box Behind You...

PostPosted: Wed Jan 17, 2007 7:48 pm Reply with quote

My idea for mission 3 would include Steve coming in by boat in the nick of time to free one of the other warbears who have been captured, perhaps Kla while he was attempting to hack a computer. I also think there should be more then 1 map, EG: start on a boat and move to an off-shore hideout, or move from an off-shore hideout to a (large) submarine. I also think there could be more stealth and timing parts in the next mission, EG: Kla has to sneak past all the guards by himself to get to the computer mainframe to allow the other warbears to get in, and as for the timing well perhaps if a guard is coming you have to hide behind boxes or even in a locker to avoid them.

They are just a few of my personal ideas of what i would like to see in the next mission but mainly i just want Steve to come by boat like he tried to in the first mission Very Happy
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Sword Smith



Joined: 15 Jan 2007
Posts: 106
Location: Uk

PostPosted: Wed Jan 17, 2007 8:54 pm Reply with quote

Great ideas i like the steve with the boat best too Smile

Another idea to add though would be to customise your agents weapons and equipment so say after completing the game steve has the option to upgrade to a sniper rifle witch has a smaller target, bigger bullseye and has the abilty to shoot more bullet repelant objects E.G a giant metal lock that cant be shot off until the 50 cal bullet fragments it and opens up a new room Wink

Another idea to add to the thread
keep posting your ideas 8)
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Langy Totoro



Joined: 12 Jan 2007
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Location: In The Suspicious Cardboard Box Behind You...

PostPosted: Wed Jan 17, 2007 9:04 pm Reply with quote

Expanding on the custom weapon idea, perhaps if you do things in a certain order or find a certain thing it can find different weapons, perhaps if you find a key you can open a cupboard and Lucas can find some stun grenades and using them instead of a normal grenade could get you more points for not killing the enemys.
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Restazel Svoltaire



Joined: 14 Jan 2007
Posts: 2

PostPosted: Thu Jan 18, 2007 1:37 am Reply with quote

In Bedtime City theres that one big tower. Maybe there could be a mission there where you have to go through most of the levels. The enemies could be squirrels which could include normal squirrels and flying squirrels that would come into the building during the game. Eventually at the end there could the enemy running away with a helicopter and you have to shoot it down using Steve and depending on if you shoot it in time you can get different endings.
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Sword Smith



Joined: 15 Jan 2007
Posts: 106
Location: Uk

PostPosted: Thu Jan 18, 2007 7:56 am Reply with quote

Yes I agree that the Big Building is higly suspicious Confused
I like the helicopter idea say they have Bea (Steves girlfriend)
A if he shoots it to late it spins and crashes into the building Surprised
But the mission says problems in the ocean so at a guess its going to be on the coast not on land, but I think that building is WarBears HQ Wink

Anyway i was reading another thread when they said Kla needed a weapon so I was thinking taser which you could choose the voltage of the stun shock from tingle to leathal using something like that sword scale in mission 2 Smile

Keep posting your ideas Wink
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Robert House



Joined: 08 Jan 2007
Posts: 452
Location: Vahto, Finland (and I'm proud of it!)

PostPosted: Thu Jan 18, 2007 2:17 pm Reply with quote

Just thinking:
Why you don't just create full Warbears game?

Then ideas:
You've forgot Lucas and Ryoh.
...
I don't get anything on my mind right now...
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Langy Totoro



Joined: 12 Jan 2007
Posts: 11
Location: In The Suspicious Cardboard Box Behind You...

PostPosted: Thu Jan 18, 2007 4:04 pm Reply with quote

Perhaps the groundhogs have taken Bea and are holding her hostage (hence the problem) on a boat or an off-shore structure (hence the ocean) and that would also explain why she just hangs up in the second mission.
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Sword Smith



Joined: 15 Jan 2007
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Location: Uk

PostPosted: Thu Jan 18, 2007 4:35 pm Reply with quote

That Explains the hang up Surprised
she could be a hostage for the money the groundhogs tried to steal in the first mission as they failed there boss is outraged and orders the capture of Bea so to get at the weakness of steve...... his girlfriend. with steve distracted with bea He becomes Arrogent of the captin orders so he can save Bea therefore leaving the team temporarily Wink
this would allow the team to cocentrate on the other squad members more

In answer to the other question i wish i had the actionscript knoledge to do so but i have little in comparison

oh and adding on to the idea of upgrades for Ryoh ethier energy swords (double damage) or a lightsaber type of weapon (metal pulveriser like his flame blade but much more powerfull eg it could melt the safe door on episode 1) hope this gives him some decent upgrades too

Keep posting your ideas 8)

DON,T DERAIL THIS THREAD Smile
http://www.newgrounds.com/portal/view/356393
it had to be said for those who want to ruin every thing
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Langy Totoro



Joined: 12 Jan 2007
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Location: In The Suspicious Cardboard Box Behind You...

PostPosted: Thu Jan 18, 2007 4:42 pm Reply with quote

Perhaps the game could start with Steve by himself trying to save Bea (if she is indeed a hostage) then while playing through the main part of the mission with the other Warbears, Steve and Bea could arrive by boat and Bea could even be a controlable character.

P.S Ioji I hope your listning to this Razz
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Sword Smith



Joined: 15 Jan 2007
Posts: 106
Location: Uk

PostPosted: Thu Jan 18, 2007 4:57 pm Reply with quote

Bea as a player never thought of that good idea Very Happy

At the end of the mission the groundhog boss is holding steve at gunpoint
Then Bea kicks him in the crotch giving steve the chance to snatch the gun shooting the boss twice in the head and kicking him off the oilrig/boat/submarine/ocean hideout saving the day :lol:
Hope your reading as well ioji Wink

Keep posting your ideas 8)
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Langy Totoro



Joined: 12 Jan 2007
Posts: 11
Location: In The Suspicious Cardboard Box Behind You...

PostPosted: Thu Jan 18, 2007 5:05 pm Reply with quote

I always imagine Bea to be a female Steve, perhaps an earing in the same ear as Steve, and instead of a shotgun style gun, perhaps 2 smaller pistols perhaps taking 2 direct shots to take out an enemy instead of Steve's 1.
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Zac Svoltaire



Joined: 08 Jan 2007
Posts: 9

PostPosted: Thu Jan 18, 2007 5:14 pm Reply with quote

Bea is the purple-haired girl from mission one whom Steve saved.

At least, she could be.
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Zero House



Joined: 16 Jan 2007
Posts: 15
Location: Montevideo, UY

PostPosted: Thu Jan 18, 2007 6:15 pm Reply with quote

This thread is streaming hot of ideas...

Anyways, don't forget Lucas.

What he'd do with grenades and smoke grenades? =O
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Robert House



Joined: 08 Jan 2007
Posts: 452
Location: Vahto, Finland (and I'm proud of it!)

PostPosted: Thu Jan 18, 2007 6:35 pm Reply with quote

ZeroZiat wrote:
This thread is streaming hot of ideas...

Anyways, don't forget Lucas.

What he'd do with grenades and smoke grenades? =O


He "smokes" some of those little groundhogs out of somewhere.
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