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Development will start soon, ideas?
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Mattaio Anderson



Joined: 26 Apr 2008
Posts: 114
Location: That place that i can't remember.

PostPosted: Sun Nov 02, 2008 8:18 pm Reply with quote

mission 4 coolio Very Happy all im sayin is keep up the good work ioji Very Happy
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Jeffy Simpson



Joined: 05 Jan 2008
Posts: 6
Location: jail

PostPosted: Sun Nov 02, 2008 8:23 pm Reply with quote

Gamer House wrote:
Stuart Lebowski wrote:
Second, I think a hints system when the player doesn't make progress for 5 minutes would be useful. It could be something simple, like one of the Warbears making a suggestion.


I second this. It may help keep the flood of "I need help with M4!" threads from hitting the forums after M4's eventual release. I know a limited version of the hint system was in M3 (the Commander gave hints as you went along the mission).

If the hint system gets into M4, it should be expanded (but instead of 5 minutes for a hint, it should be 3 minutes) and also be optional (you can toggle whether you want the hint system on or off in the Mission 4 options).
and you would get less credits if it was on
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Gamer House



Joined: 06 Dec 2007
Posts: 266
Location: Louisiana

PostPosted: Sun Nov 02, 2008 11:15 pm Reply with quote

Jeffy Simpson wrote:
and you would get less credits if it was on


I wouldn't really have credit penalties for using the Hint System. The more realistic way for penalties for using the Hint System is to have them during timed areas, during battles, or during timed battles.

Like if you use a hint during a timed area, your penalty is lost time waiting for the hint to come up. During battles if a hint comes up, you take a hit waiting for the hint. During timed battles, you take a hit and lose time waiting for a hint.
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Donny Lebowski
Official Comic Maker


Joined: 01 Apr 2008
Posts: 2176
Location: UK, England.

PostPosted: Mon Nov 03, 2008 7:39 am Reply with quote

I don't see why there needs to be so many penalties.

Can we not just have a forgiving hint system in case you get stuck...?
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Hunter Risotto



Joined: 17 Jan 2007
Posts: 192
Location: Land of tea Rank: Village idiot.

PostPosted: Mon Nov 03, 2008 11:07 am Reply with quote

M4! ShockedNeutralConfusedSmileVery HappyGrin grin
I have a request.. it's to not make everything so confusing looking. Mission 1 and Mission 2 were simple looking. You can see what needs to be clicked.

Mission 3 was messy, everything looked like it could be clicked on - you found yourself going backwards and forwards hundreds of times searching for that little tiny thing you *assume* you have to click to progress. But it turned out that there were no "little tiny things".
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Donny Lebowski
Official Comic Maker


Joined: 01 Apr 2008
Posts: 2176
Location: UK, England.

PostPosted: Mon Nov 03, 2008 4:24 pm Reply with quote

I thought that added to M3.

And to be fair, it was set on a big oil-rig, so some of it would look like you may have been able to interact with it.
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Edawg Lebowski



Joined: 04 Feb 2007
Posts: 13

PostPosted: Tue Nov 04, 2008 4:51 pm Reply with quote

In mission one, I enjoyed how you could see the entire game in front of you and it was still as hard as crap. The third mission, on the other hand, was split into three separate places. While still being hard, it took away from the Warbears feel that the first two had. I'm not bringing your game down or anything...I just like the first and second game's feel.
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Simon Brancacane
Comic Team Member


Joined: 17 Jul 2007
Posts: 595
Location: Karlstad, Sweden. Coolness rating: 10

PostPosted: Tue Nov 04, 2008 5:03 pm Reply with quote

Yes... I agree with you, Edawg. M3 was excellent, but I like the M1 and M2 style more.
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Frankengoober Simpson
Comic Team Member


Joined: 06 Jan 2008
Posts: 1170
Location: Canada, fo sho.

PostPosted: Tue Nov 04, 2008 5:33 pm Reply with quote

Yeah, definately.

And hopefully, when the next adventure comes out, it's the same style as the first Smile
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Donkey Burritos



Joined: 25 Nov 2007
Posts: 872
Location: Birmingham IQ:147

PostPosted: Tue Nov 04, 2008 7:08 pm Reply with quote

Edawg Lebowski wrote:
In mission one, I enjoyed how you could see the entire game in front of you and it was still as hard as crap. The third mission, on the other hand, was split into three separate places. While still being hard, it took away from the Warbears feel that the first two had. I'm not bringing your game down or anything...I just like the first and second game's feel.


You couldn't see everything that was going on in Mission 1 though because of the underground...

And in M2 you didnt see all of it until you got inside.
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Donny Lebowski
Official Comic Maker


Joined: 01 Apr 2008
Posts: 2176
Location: UK, England.

PostPosted: Tue Nov 04, 2008 8:07 pm Reply with quote

But the screen hardly ever moved in M1 and M2, whereas it went all over the place in M3.

I agree with Edawg.
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Daredevil Anderson



Joined: 16 Dec 2007
Posts: 1643
Location: Helping the doctor save the Earth and stuff.

PostPosted: Wed Nov 05, 2008 12:13 am Reply with quote

Simon Braincatoolcane wrote:
We should see that fish's corpse lying under the water (the fish which Steve shot in the end of M3), because it was sucked down the energy field together with Kla, Lucas and Steve Grin grin

Oh, and I'm glad you will start working on M4 after the update, Ioji, because I'm really looking forward to it Smile

They could search his pockets and find a key!Or use his weapon.....
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Hunter Risotto



Joined: 17 Jan 2007
Posts: 192
Location: Land of tea Rank: Village idiot.

PostPosted: Wed Nov 05, 2008 1:53 pm Reply with quote

I have a request: Make M4 look and feel like Warbears.

This is the first mission that is (apparently) underwater. I don't want to spend the entire mission swimming around in a slightly bluer contrast.
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Simon Brancacane
Comic Team Member


Joined: 17 Jul 2007
Posts: 595
Location: Karlstad, Sweden. Coolness rating: 10

PostPosted: Wed Nov 05, 2008 3:30 pm Reply with quote

Braincatoolcane???
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Kinky Simpson



Joined: 26 Jul 2007
Posts: 258
Location: Aperture Laboratories. Awesomeness: 800,001

PostPosted: Wed Nov 05, 2008 7:32 pm Reply with quote

I think we should be able to control the Commander and the penguins. Also, I think we should be ale to use vehicles to get around in.
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