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Development will start soon, ideas?
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Ioji Desu
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Joined: 20 Nov 2006
Posts: 1110
Location: Como

PostPosted: Fri Oct 24, 2008 8:10 pm Reply with quote

Hey guys, how's it going? As you may already know, after the release of the next BTC update, the development of M4 will officially start.

The plot is already written and as you can guess, it will be the continuation of the events seen in M3. I think it's going to be very interesting Very Happy

What are your thoughts about the gameplay? What do you think that needs to be improved from M3 (ex. difficulty, length, checkpoints, puzzles..)?
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Donny Lebowski
Official Comic Maker


Joined: 01 Apr 2008
Posts: 2176
Location: UK, England.

PostPosted: Fri Oct 24, 2008 8:19 pm Reply with quote

Holy penguins, an M4 section!

Mmm...I really liked mission 3.
I hope you're not making it adventure-style, because it's not as good as the mission-style.

Oh, and the checkpoints really helped when I was doing the percentages. Smile
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Jeff Burritos
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Joined: 23 Jan 2007
Posts: 444
Location: Anywere I please. Punk.

PostPosted: Fri Oct 24, 2008 8:32 pm Reply with quote

Donny Lebowski wrote:
Holy penguins


That sparked an idea in me. Well, not really an idea, but more of something I think would be funny.

Since the Warbears are going under the ocean, I'd crack up if the penguins swam by in the background. You'd just be doing the mission, and they'd swim by... Grin grin
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Jonpatrick Smith



Joined: 18 Aug 2007
Posts: 1054
Location: Paradise

PostPosted: Fri Oct 24, 2008 8:40 pm Reply with quote

Death of the police chief!

Brian sad is actually Steve's father!

Kla is attracted to Ryoh!

The mayor is very lonely!

And so forth...
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Ioji Desu
Warbears Admin


Joined: 20 Nov 2006
Posts: 1110
Location: Como

PostPosted: Fri Oct 24, 2008 8:46 pm Reply with quote

As I've pointed out, the plot is already written Smile
So this is more to discuss about the gameplay.
It will surely be like the other missions, not like the adventure.
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Rayman Totoro



Joined: 01 Apr 2008
Posts: 193
Location: Here (no, here, not there)

PostPosted: Fri Oct 24, 2008 8:47 pm Reply with quote

In-game walkthrough and that when you shoot as Steve, its first player.
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Tacobadger Burritos
TV Channel Maker


Joined: 02 Nov 2007
Posts: 1732
Location: Your closet

PostPosted: Fri Oct 24, 2008 9:02 pm Reply with quote

Checkpoints, no doubt. Smile
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Niall Calothycos
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Joined: 27 Jan 2007
Posts: 968
Location: Colourworld

PostPosted: Fri Oct 24, 2008 9:22 pm Reply with quote

A small puzzle that one needs to control a penguin. Kawaii
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Shia Svoltaire



Joined: 02 Sep 2008
Posts: 7

PostPosted: Fri Oct 24, 2008 10:31 pm Reply with quote

It would be awesome if you could control the commander, elin, the penguins because since at the end of M3 it says that they are going to the rescue... and tells elin to call the penguins... yeah... I think you'll understand what im saying? Uhoh
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Mochi Totoro
Bug Hunters Admin


Joined: 26 Jan 2007
Posts: 3508
Location: sushi attic

PostPosted: Fri Oct 24, 2008 10:53 pm Reply with quote

Ioji, you clearly released this section too soon, since I am sure it will take you at least 1.5 years to finish the mission Kawaii.
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Grizzly Simpson



Joined: 07 Jan 2007
Posts: 1224
Location: Disappeared

PostPosted: Fri Oct 24, 2008 11:31 pm Reply with quote

Skipping puzzles tool would be a good help. It does get annoying to do the same puzzle over and over again.
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Echoloco Totoro



Joined: 03 Jul 2008
Posts: 1
Location: Earth, last time I checked

PostPosted: Fri Oct 24, 2008 11:39 pm Reply with quote

Perhaps it can be a spoof of one of those cliche evil villain secret lair things. Like, you go down in the WarSubmarine, pretending to deliver pizza. The floodgates go down and then Steve knocks out the two unfortunate duds. He receives praise for his cacophony plan actually working, and then in a victory dance he sets of some kind of alarm. Then, they are dropped into a chute via a trapdoor and it lands them in an empty concrete foyer. Some comments are made, then a huge screen appears out of nowhere. A cheesy evil villain stroking a dog tries to be all-powerful and maleficent, but he never gets a word in. But eventually he portrays that they must go through 4 challenges in order to save (bum.. bum... bum...) THE COMMANDER? And then an outrageously long timer appears at the top of the screen and the agents huddle. Because of the villain's inexperience, all 4 challenges are accessible through four doors in front of them. They each go into a different door and find themselves trapped into each of their rooms. You can switch your view from room to room, fortunately. You cannot get them out one at a time or by get one out on its own. Everything you do in a specific room only affects the other 3 rooms. Through teamwork, puzzle-solving skills, and a lot of room switching, they eventually are led to a room that looks identical to the place where you first meet the evil switch. Another screen is already there, but in the heat of the argument, the screen gets broken so the boss has to go all... the... way... down... from the hostage room to the boss battle room. Warbears defeat him rush upstairs, save the commander, solve one last puzzle to get out, blow up the base, and return to the city. (Maybe for getting a secret or two get an alternate ending where the commander sits down at his desk an email from the evil villain writes "This isn't over!!!) Or, at least, that's how I would go about doing it... (I know you already have the plot, but I hop this will give some ideas as to the game-play...)
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Lazlo House



Joined: 31 May 2008
Posts: 1016
Location: The apple orchard

PostPosted: Sat Oct 25, 2008 12:11 am Reply with quote

More check points
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Simon Brancacane
Comic Team Member


Joined: 17 Jul 2007
Posts: 594
Location: Karlstad, Sweden. Coolness rating: 10

PostPosted: Sat Oct 25, 2008 7:37 am Reply with quote

We should see that fish's corpse lying under the water (the fish which Steve shot in the end of M3), because it was sucked down the energy field together with Kla, Lucas and Steve Grin grin

Oh, and I'm glad you will start working on M4 after the update, Ioji, because I'm really looking forward to it Smile
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Johnathan Svoltaire
Warbears' Logo Creator


Joined: 27 Oct 2007
Posts: 2053
Location: United States

PostPosted: Sat Oct 25, 2008 7:51 am Reply with quote

Lazlo House wrote:
More check points

3 check points were enough

How about the continuation of where we left off in M3?

The warbears are transported to an location (could be an alternate universe) where they are tracking down the guy who escaped.

We could reveal what the secret item truely is.
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